Sometimes within the game it feels like you’ll hit a roadblock. Seems like on most draws (I had several free ones) I’d get the Wolf cards for other classes. I went with the Mark of The Wolf Blessing which requires Breath of The Wolf cards for your class. But to level up a certain discipline requires attaining the necessary Blessing Breath Cards which is based on a random draw mechanic. You can have one of several blessings be active at a time, which itself I found interesting. I had the same complaint when I played this on the Xbox, and I believe the developers told me it was save on having to download so many assets.Īlso, another pet peeve is the Blessing system’s leveling mechanic. They can add a beard, mustache, and hair however they want but they still look like twin brothers throughout the zones. In fact, several of the items in the professions requires grinding of world bosses to get relevant materials.Īnother complaint is that a lot of the quest NPCs, especially the males, use the same facial model. While there is plenty to gather in the open world and you can indeed craft while leveling up, I really didn’t find anything of significant use in any of the professions while leveling to level 28. Lower levels feel repetitive as crafting and housing don’t really come into play until after beating the main story campaign. Nevertheless, many of these chests were still a small challenge to find as the mini-map markers were more of a “there is a chest in this area” indicator. On the flipside these chests do show up on your mini map, so go figure. These chests are everywhere to encourage exploration. Collecting so many chests earn you an inventory bag expansion slot. Sure, this is nothing new conceptually but it was still a welcome choice to have to explore.Īnother side activity I enjoyed was looking for “chests”. Typically, union quests can be attained from a Union Request bulletin board. As you level via reputation you’ll also be able to select Union Traits that are a set of buffs that contribute to your focus. Each Union offers quests that of course help you build reputation and then you earn rewards focused on that Union’s merits, e.g., crafting based rewards. One union is focused on crafting goals and buffs, another on PvE and the third on PvP. Eventually you can join one of three Unions. It’s nothing to do with say PvP but it’s more about focusing on a path or destiny for your character. It’s not what I had originally envisioned though but was pleasantly surprised, nevertheless. And this is a system that also runs in parallel to Unleashed’s season pass. The only downside to this feature is that the first campaign is free and opening the other additional campaigns, a total of four or five, will cost you star seeds which is a form of in-game currency. Completing a whole campaign typically earns you something cool like a new mount or a cosmetic costume. Hitting a group of achievements earns you additional rewards, such as a bag expansion ticket. These campaigns are like a running list of achievements that can be attained while you level. This is not to be confused with the main story campaign itself, which initially I did. Of particular interest was the campaign achievement system as I like to call it. Nevertheless, some of these things were fun to work on. Within Bless Unleashed there is plenty to keep you busy, though nothing that is earth-shattering in concept. During quest completion there were oftentimes I would end up firing into a pack of mobs but hardly anything my ice-based mage couldn’t handle. You’re supposed to be able to lock onto a target but sometimes it seemed like that lock would be lost. The action combat’s targeting system is flawed and can be a bit annoying. World bosses are huge and challenging and require, for the most part, several players to succeed. Hard to argue that graphically speaking the game has a plus!Īrguably the most enjoyment to be had in the game comes from the action combat combined with open world boss battles. Whether this is a bad omen or not we’ll have to wait and see as the game has now been out almost a full seven weeks. Even the small, level 2 guild I joined, that is focused on crafting has seen no one except me login for the last eleven days. This sensation has only gotten worse over the last week as I’m behind the leveling curve and I’m seeing fewer and fewer people in-game. I can’t describe why but for some reason if I had walked away from the game for a day(s), I didn’t feel as compelled or excited to jump back in. When I was able to play the game a little each day I was motivated and looked forward to logging in to keep progress moving forward. Overall, the game has fun moments for me, typically when fighting the world bosses or any main quest bosses. For the final review I decided to just break it down into the things I liked and the things that fell flat for me.
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